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Geometry vs. normal mapping

Geometry vs. normal mapping: 3D Content Creation for Virtual Reality
Geometry vs. normal mapping: 3D Content Creation for Virtual Reality

When viewing Normal maps on objects in VR, you will notice that they do not have the impact that they might have once had. This is because Normal mapping does not account for having a binocular display or motion parallax. Because of this, Normal maps will often come out looking flat when viewed with a VR device. However that does not mean that you should not or will not need to use Normal maps, it just means that you need to more closely evaluate if the data you are trying to convey in the Normal map would be better off being made out of geometry.

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Skill Level Appropriate for all
1h 57m
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95,638
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Skills covered in this course
3D + Animation Game Development Modeling Maya

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