In this video Scott walks you through the process of setting up your camera animation in CINEMA 4D for proper export for Unreal Editor. Scott will show you how to create tangents for your keys which are needed to properly export your camera using the Cactus Dan FBX export plug-in. Scott will explain the process in detail and make your comfortable with the unique process for camera exporting.
- [Voiceover] In this video, we're going to take a look…at how to export our camera from Cinema 4d…to properly get an fbx file that we can bring into Unreal.…Okay, so this is the scene we've been putting together.…We're back into our Cinema 4D file.…Scroll through, we've seen this a couple times;…you know what's going on.…And so we want to delete out everything…except for our camera.…So I'm going to delete everything out of the scene,…same thing like we did when we were…dealing with the geometry;…I'm going to delete all of that stuff out.…I'm going to select my render camera.…
I'll go to Cameras, Use Camera, Default Camera,…so we can just see the camera on a path.…I'll turn on the grid here,…so we can just see the grid.…Okay, so, we have our camera and our path in Cinema 4D,…and we just have to do one specific, technical thing…to make this camera work properly.…You can see there's a lot of key frames here;…this camera was created in Maya, baked out,…and then brought into Cinema 4D,…and we need to make sure that we have tangents…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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