In this video Scott walks you through the process of setting up your camera animation in Maya for proper export for Unreal Editor. Due to the coordinate system differences between Maya and Unreal Editor we have to do some special setup in order to have our camera animation translate properly into Unreal Editor. Scott will explain the process in detail using a separate export camera and parent constraints.
- [Voiceover] In this video,…we're gonna take a look…at how to export the camera…for this example properly,…so we can get it into Unreal Engine.…Now this example's a bit different…because our camera's animated in a different way…with a different kind of camera rig.…And this is good because it shows a bit more…of a complex example of how we take a camera…that's in a more advanced rig,…and get it prepped properly…with our 90 degree rotation that we looked at last time,…and then finally out to a pure baked camera…with no rig that will import properly…into Unreal.…
So there's kind of two levels…of prep we need to do for this one.…And so it's a little bit more complicated,…but we'll get through it easily,…and you'll get to understand why we're doing this.…So I'm going to zoom out here,…I'll go to my perspective view.…I'm just going to scroll through a timeline,…we can see our camera just moving around our scene.…I'm gonna select all the objects in this scene,…and I'm gonna hide then.…And I'm gonna see my cam group.…I'm gonna click on the little plus sign.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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