In this video Scott walks you through the process of setting up your camera animation in Maya for proper export for Unreal Editor. Due to the coordinate system differences between Maya and Unreal Editor we have to do some special setup in order to have our camera animation translate properly into Unreal Editor. Scott will explain the process in detail using a separate export camera and parent constraints.
- [Voiceover] In this video we're going to…take a look at how to export our camera…properly from Maya for import into the Unreal editor.…So far we've exported our geometry from Maya.…We've rebuilt our scene in the Unreal editor…and now it's time to bring our camera…over so our animation is going to lock up…to exactly what we designed in Maya.…So if you remember, our animation is a really…simple pull back.…Let's play a few frames of this.…We're going to move back to these turbines.…We did a little logo reveal and we do…a little logo hold.…Okay, I'm going to look through my Perspective View.…
We're going to see our camera here.…I'm going to scroll through.…Very simple camera move.…Okay.…So there's a couple steps we need to…go through to make sure our camera exports properly.…First, lets take a look at how our camera is being animated.…It's just a camera under a very simple null.…There are numerous ways and kinds of camera rigs…that you might be using to animate your camera.…This is a very simple one that just gives…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.