In this video Scott walks you through the process of setting up your camera animation in CINEMA 4D for proper export for Unreal Editor. Scott will show you how to create tangents for your keys which are needed to properly export your camera using the Cactus Dan FBX export plug-in. Scott will explain the process in detail and make your comfortable with the unique process for camera exporting.
- [Voiceover] In this video we're going…to take a look at how to export our camera…animation properly from Cinema 4D…so we can import it into Unreal Editor…and have everything match up perfectly.…So the animation we've made in Cinema 4D…will match exactly what we see in Unreal Editor.…Okay, so the first thing we're going to do…is we're going to delete everything out of our scene…except for what we want to export.…The same thing we did with the geometry.…First of all just scroll through we…know what our camera move is here…this very basic pull back through this scene.…And I'm going to grab everything…but our render cam up at the top…in our little objects pane and delete it out.…
Now I'm going to look through…our default camera.…Select the render cam, we can see…the keyframes out here.…This particular camera has baked keyframes for every frame…because it came from Maya and was brought into Cinema 4D.…And that's how it was done,…so there we go we have our baked camera here.…One thing we need to do, and this is…irregardless of whether you have a camera…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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