From the course: Unreal: AR Visualization 03 Complex Interactivity

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Exploration of world object elements

Exploration of world object elements - Unreal Engine Tutorial

From the course: Unreal: AR Visualization 03 Complex Interactivity

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Exploration of world object elements

- [Instructor] We've briefly explored the World Elements section in a previous video. Well let's go deeper into this particular section. So what am I going to do is go into the Handheld ARPB, like so, Blueprints, Game Framework, and then open BP_ARPawn. I'm going to close these so I can have more screen estate for exploring this, and then let's explore this particular section. So again, if we're looking at this section, this is when the game starts, we have this Simple Main Menu that has been added, and it's adding the BP_MainMenu and the menu is, if we go back to Blueprints, and then click on on UI, we have the BP_MainMenu. And this is what's being started, right here. And then we have Adding Debug Widget, which is the same again, this menu here, and you can see it's selecting the Debug Menu. But this is not the section we want to go in depth. We want to go into this section here, so when a user has Touched a World Object, so…

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