In this movie Scott shows you various world, project, and editor settings we'll set initially for our project. Since we are using the Unreal Engine purely as a renderer for 3D content, we can crank up a range of settings to ensure we are creating the highest quality images possible. Unreal Editor allows for a lot of refinements to fine tune real-time performance. Since we are less-concerned with real-time performance and more concerned with image quality, We'll set up Unreal Editor properly for our needs.
- [Voiceover] Unreal Engine has some incredible ways…of dealing with lighting for efficiency purposes,…but one of the interesting things about this course…is we're not actually that interested in efficiency…because we're not making a runtime executable…that needs to run on a console, or a PC, or a phone,…we just wanna make really pretty stuff,…and we wanna use all the bells and whistles.…We aren't worried about having a crazy amount…of stuff that's not gonna be able to run.…So what we're gonna actually do…is set up to use fully dynamic lighting.…There's some incredible ways to bake lighting,…and bake different things, but we're not worried…about any of that, we want fully dynamic lighting…with dynamic shadows, and the best quality of everything.…
So I'm gonna show you a couple settings,…and we'll do this a couple times as we go through…this whole course 'cause we're gonna do it on each project,…just ways to tweak it so we can make sure that we're using…the right kind of lighting for these courses.…So first under settings, we're gonna go to world settings,…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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