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Dynamic sky with Blueprint

Dynamic sky with Blueprint: Unreal: Lighting
Dynamic sky with Blueprint: Unreal: Lighting

Tom Sirdevan, look developer and lighting artist, replaces the environment map in the Blueprint sky with one that is procedural and dynamic. He explains the dot product and shows how it can be used in the Material Editor to create a gradient for the sky, and also demonstrates how to connect parameters from the sky material to Blueprint to expose them in the Details panel.

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Skill Level Intermediate
1h 32m
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