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Distance fields and raytraced shadows

Distance fields and raytraced shadows: Unreal: Lighting
Distance fields and raytraced shadows: Unreal: Lighting

Tom Sirdevan, look developer and lighting artist, explains distance fields and shows how to use them in Unreal 4 to create more convincing world-space ambient occlusion. He then shows how distance fields can also be used to achieve dynamic raytraced shadows, and contrasts them with cascade shadow maps to demonstrate the tradeoffs.

Resume Transcript Auto-Scroll
Skill Level Intermediate
1h 32m
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