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Distance fields and raytraced shadows

Distance fields and raytraced shadows: Unreal: Lighting
Distance fields and raytraced shadows: Unreal: Lighting

Tom Sirdevan, look developer and lighting artist, explains distance fields and shows how to use them in Unreal 4 to create more convincing world-space ambient occlusion. He then shows how distance fields can also be used to achieve dynamic raytraced shadows, and contrasts them with cascade shadow maps to demonstrate the tradeoffs.

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Skill Level Intermediate
1h 32m
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