From the course: Unreal Engine: Post Process Effects
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Depth of field - Unreal Engine Tutorial
From the course: Unreal Engine: Post Process Effects
Depth of field
- [Instructor] Let's move next onto a well-used cinematic effect for focusing the viewer on the part of the scene that we want them to be paying attention to. For this exercise, let's make sure that we are looking down the length of the hallway area, with one of either the computers or maybe this cacti in view. Because this way, we will be able to see exactly what each option that we had just discussed is adding to the scene. Because we are going to introduce a depth of field effect in order to blur objects that are a certain distance away from the rendering camera. To make our life a little easier, we can actually visualize our next set of controls, and how they are reading the scene that we have placed our post process volume in. By coming to the 3D viewports show menu, and then accessing the visualize, depth of field layers. Coming to our controls, if we set a focal distance of one, well we see a blue color. Now this…
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