In this movie Scott explains how to create a new Unreal Editor project. Scott shows you various world, project, and editor settings we'll set initially for our project. Since we are using the Unreal Engine purely as a renderer for 3D content, we can crank up a range of settings to ensure we are creating the highest quality images possible.
- [Voiceover] Now that we've exported out scene…geometry we're going to make a new…Unreal Editor project…to be able to put all that back together…and start building our scene.…So in the Epic Launcher we're just going to launch…the Unreal Editor.…Alright, so we're going to make a new project.…Same settings we had before.…A blank blueprint project.…Make sure to have no starter content,…cuz we don't need all that.…I'm just going to call this chapter two.…Create project.…Alright, excellent.…So first thing we're going to do…some of these basic settings as well.…
I'm going to go to under settings, world settings…under lightmass I'm going to open up our…advanced settings and turn on…force no precomputed lighting.…Cool.…This stuff will come into effect later…when we're actually dealing with lightning…and a lot of it isn't incredibly relevant…for the level of complexity we're doing in these scenes.…But these are good work flows for doing motion graphics…in here where we're not worried about baked…or static lighting.…Now I'm going to go into my settings menu.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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