In this movie Scott introduces the Material Editor in Unreal Editor. The Material Editor is a fantastic node-based environment where you build the various materials for your project. Scott will guide you through building a basic material using imported textures. Like many parts of Unreal Editor, there are a tremendous amount of options and variables in the Material Editor and Scott will show you the core elements needed to quickly and simply build useful materials for your scenes.
- [Voiceover] Now I've Imported Geometry and…some Textures into our scene.…And now that we actually have something…we're starting to put together,…we save that out and we're provided…the first exercise file for you which is now Chapter 107.…So what we're going to do here is we're going…to take the Textures that we Imported,…create a Material out of them and apply that…to that object.…Really basic just so you can get that workflow down…'cause it's obviously a little bit different in here…than let's say Maya or Cinema 4D.…So we're going to navigate to my Materials folder.…I'm going to right click over here and I'm going to…create a new Material under the Create Basic Asset area.…
I'll call this CROSS_MAT.…Okay.…All right, cool.…So now we have our nice Material Editor here.…We have our sort of Endpoint Shader Node…and all the things we can plug in.…So what I'm going to do is I need to make four…Texture Nodes and then just one Scalar Parameter Node…to wire into one of these.…So I'm going to right click on the grid and…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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