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Creating materials

Creating materials: Unreal Engine 4: Realtime Motion Graphics
Creating materials: Unreal Engine 4: Realtime Motion Graphics

In this movie Scott introduces the Material Editor in Unreal Editor. The Material Editor is a fantastic node-based environment where you build the various materials for your project. Scott will guide you through building a basic material using imported textures. Like many parts of Unreal Editor, there are a tremendous amount of options and variables in the Material Editor and Scott will show you the core elements needed to quickly and simply build useful materials for your scenes.

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Skill Level Intermediate
4h 33m
Duration
73,477
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Q: This course was updated on 12/20/2017. What changed?

A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.

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