In this video Scott shows you how to create, manipulate, and position lights in Unreal Editor. The real-time interactivity of lighting in a game engine is clearly powerful and to be able to refine the look of your scene in this quick and efficient manner points to one of the many advantages of working in this environment.
- [Voiceover] Now that we've animated our objects…and our camera and we've made some basic materials,…we're just gonna add a few more things to flush…this scene out and finish it.…Clearly this is incredibly simple.…And the whole point of this is…is just an example to show you…how we can animate and build everything right…in Matinee and Unreal.…And not only bring in animated objects…from Maya, Cinema4D,…or whatever package you're working in.…So we're just gonna change some…lighting elements to this scene.…So I'm gonna go to the World Outliner.…I'm gonna take the Sky Sphere.…Delete that out.…The Light Source,…delete that out.…And the Atmospheric Fog,…and delete that out.…
That's all the default lighting stuff…that Unreal puts in there for you.…And we just wanna do it all ourselves.…Have it be clean just so we can understand what's going on.…Let's go to our Modes.…Lights.…And let's just drag a directional light into the scene.…Zero it out.…Of course for the directional light…it's position is kind of irrelevant anyway.…It's all about rotation.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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