In this video Scott shows you how to create, manipulate, and position lights in Unreal Editor. The real-time interactivity of lighting in a game engine is clearly powerful and to be able to refine the look of your scene in this quick and efficient manner points to one of the many advantages of working in this environment.
- [Voiceover] Now we're going to set up…the lights properly for this shot.…So you can see that we have the default…Unreal sky background, and we added that skylight.…We don't want any of these for this.…We want this to be more aggressive,…synthetic lighting.…So we're going to go over to our World Outliner.…First let's delete the skylight that we added before…just to be able to see stuff clearly,…and I'm also just going to delete out…the sky sphere and I'm going to delete out…this light source, and I'm going to…delete out the atmospheric fog.…We don't want any of that default stuff in there.…And I'll actually just switch from Lit to Wireframe…mode now so we can actually see stuff…without any lights in the scene.…
OK, so now we're going to do full custom…lighting without any of that stuff…that's already there.…I'm going to make a folder in our World Outliner…called Lights.…We're going to make a bunch of point lights…and light the scene with a bunch of…point lights all over the place,…so I'm going to go to our Modes,…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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