In this video Scott shows you how to create, manipulate, and position lights in Unreal Editor. The real-time interactivity of lighting in a game engine is clearly powerful and to be able to refine the look of your scene in this quick and efficient manner points to one of the many advantages of working in this environment.
- In this video, we're going to take a look…at how to add some more lights…manually in our scene,…and also how to animate the parameters of the light.…We're in Chapter 2-11,…this is the scene that we've put together…and we've had the simple materials applied to,…and now we're just going to add…some more lights into this scene.…Our primary objective to begin with…is to put some point lights towards…the front of the scene here…so we can get some better highlights…on the letters as we resolve.…I'm going to go to my modes panel here,…under lights, I'm going to click on Point Light…and I'm just going to drag one to the scene.…
I've got some predetermined positions…we're going to type in for a couple point lights…to put these exactly where we want them.…I'm going to type -150 on the X for this first one,…1300 on the Y,…and 150 on the Z.…You can see in the viewport here right now…we already can start to see…some nicer highlights on those letters.…One of the great things about working in Unreal…is that we get great real-time lighting updates.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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