From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

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Creating the interaction controls

Creating the interaction controls - Unreal Engine Tutorial

From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

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Creating the interaction controls

- [Narrator] To get going on our projects then, we will first of all need to open the stats on real project file, that is provided as a download, with the exercise files folder. Now, we need to lay the foundation for all of the blueprints that we will be creating. Now this means, setting up user inputs that allow the user to interact with objects when they use a certain button, on command. It will also give us fixed commands that can be used inside the blueprints. And so, setting everything up properly from the outside, is an important first step that we definitely don't want to bypass. Don't worry if you do get pathway through a project though, and suddenly realize, that you could really use another command in the base setup. As we can, always come back, and add more without any trouble. And to set things up properly in this instance then, let's come to the edit menu. Then after opening up the project settings…

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