Join Craig Barr for an in-depth discussion in this video Creating a cinematic, part of Unreal Essential Training.
- [Voiceover] Using Matinee in Unreal Engine 4, we can create some really stunning cinematics that really showcase our project really nicely. And this is exactly how you'd go about to showcase your game project, your visualization, or whatever it may be that you want to really showcase the overall scene and the beauty of the environment, as well. Well now that we've come to the point of having a nice environment with some beautiful effects, some lighting happening in here, we've looked at how we can create camera groups and how we can direct them or define how they're going to flow within the cinematic, let's take a look at some more complexity in that and that is multiple cameras defining different areas, zooms and pans and all different kind of camera effects and how they can be strung together in a nice Director Track to produce a really beautiful cinematic here.
I want to take a moment here to showcase Everett's work. So Everett Gunther put together this beautiful scene for us. Let's take a look at his cinematic that he's built. So if we got to his website, we can see that his beautiful work on this piece. And we actually have the video here, created right out of Unreal, with this cinematic. So, I'll just make that kind of Full View. There is some audio with it, I don't believe it's going to come over on this, but you can certainly go to YouTube and check out this. You can access this via his website and in this project that we're working with, we're working with the same idea here of creating several different camera groups, creating different effects to work with and really kind of showcase this overall scene, to showcase this project of this beach lighthouse environment and also the beauty of Unreal Engine 4.
So this is a real time rendering, directly out of Unreal Engine 4, simply using the Cinematics feature to showcase the overall project. I encourage you to go and view Everett's final video here. It's really nice and you can access it via his website. Check out his other work, too, he's done some amazing stuff. And you can check out this full video with a nice music soundtrack in there, as well. Let's dive in and take a look at how he's strung together several cameras to build this now and just give a quick overview as to what's required with the Director Track to be able to put that together and also to be able to look at the final output or creating this cinematic video or a movie, directly out of Unreal Engine.
And now that we're back in Unreal Engine 4, we want to take a look at how a project like this is assembled using Matinee. So if we go to the Cinematics tab and click on the MatineeActor, the first one that pops up. So we'll open that up and you'll see, I'm just going to drag that tab up here and dock it up above. You're going to see that we actually have quite a big time frame here, so it's around 200 seconds of animation that's happening on this timeline in here. And this is where, if we come out of Matinee here and look at the viewport.
Well we're working within Matinee, but out of the timeline editor here and look at the viewport, this is where we can start to see all of this beautiful work happening. We can scrub back and forth to see what's happening. You can see the number of cameras used to really start to get all these beautiful, different effects happening throughout the scene. And this is all happening simply by stringing everything together with this Director Track. And you can see this DirectorGroup is bringing in all of the different cameras and it's being defined as to when or how all of these cameras are transitioning between each of them.
So we've seen the result that Everett output for this movie and how nice it looks to showcase the project. Well how did he actually output the final cinematic? Well after spending the time here building these cameras together, and my cinematic that I've put together here is a little bit different than Everett's but, overall, exact same idea with the different type of camera movements that you'll see happening in here and scrubbing through the timeline and certainly taking advantage of the Curve editor up here to be able to edit any of the animation that we might need to work with.
This is where you can come in and start to work with any of the "tangency" of the curves as well as working with different types of curves in here so that you can be able to edit the keyframes on the fly to give you different quality of animation smoothness or sharpness to your camera transitions there. Let's take a look now at how to output a final movie here. And you can certainly go to YouTube and see Everett's final output and he's simply doing that by going to the Create Movie icon. Before I click that, I should show that there is a Record window where you can actually record your viewport.
So you can record what's happening live within the viewport and simply create a different file from there, or you could do, which would be something akin to rendering out an output of a final movie from something like a video editor or even rendering a sequence out of an animation package like Maya or 3ds Max, for that matter. You can go to this Movie tab, and this is found in the top right corner of the Matinee toolbar. If I click on that it's going to bring up a Settings window. Now this is where you going to want to define your Output Directory, the FileName Format, and, as well, how you're capturing the overall video.
So you can set the Frame Rate on this and define what the Resolution is going to be. And you can certainly go to Custom, depending on your hardware configuration there, as well. So let's go back to Capture Settings here. This is where we can define type of Compression, what type of file we are using there, the quality of the overall output, and, of course, as I mentioned, where we want to store that. That's where we'd click Capture Movie and it would actually begin this rendering process. Now I'm not going to spend the entire time to go through this rendering process simply because it can start to get a little bit time consuming, but this is essentially what you would get, is a window opening and your captured video.
So let's just get back out of there, I'm going to hit Stop Capture on that. And then close down this window so that we can simply see what would come out from that. And this is where, if you go to the YouTube video, this is how Everett has captured this to assemble that scene and be able to output it that way. So there's a quick overview as to how you can take advantage of Matinee. So creating cinematics in Unreal Engine 4 is a really nice, powerful workflow to produce really stunning game cinematics or cut scenes for whatever purpose, for a visualization project.
We looked at how we can use Matinee with creating camera-based cinematics, but you can also use Matinee to drive other animation. For example, you could use Matinee to drive game play, for example, and that is something that drives the view of the player into different directions. There's an overview of how we can create a nice cinematic for our lighthouse project.
- Customizing the Unreal UI
- Creating a new project
- Creating landscapes
- Blocking out levels
- Assembling a scene
- Working with materials and lights
- Adding post-processing effects
- Defining bodies of water
- Adding atmospherics, foliage, and wind
- Working with the Blueprint editor
- Creating cinematics
- Monitoring performance
- Packaging a game for distribution