In this movie Scott explains how to create materials for our scene using the Material Editor in Unreal Editor. Scott will go over the basic material parameters we need to set up as well as introduce the Fresnel node to create a rim light effect. Scott will go over the node setup in detail needed to create this effect. Scott will also introduce the concept of material instances which is a powerful and efficient way to create variations of materials.
- [Voiceover] Now we're gonna take a look at how…to create a material for our objects, and in doing so,…look at some other important material techniques.…So, I'm gonna go over to my Mat folder,…I'm gonna right click, and say make a new material.…I'll call this Gear_01_Mat.…I'll open this up.…Okay, we're just gonna make a simple material,…not with any file textures, but just with nodes…in Unreal, and I'm gonna show you how…you can do some fresnel work in here, too,…to create different edge colors.…So, I'm gonna right click on the grid.…I'm gonna type parameter.…
We're gonna make a vector parameter.…Now I'm gonna right click in the grid, as well.…Let's type parameter again, and we're gonna…make a scalar parameter.…Okay, now we have our basic nodes…that we need for our different parameters.…I'm gonna wire the output of this vector…into the base color, and I'm gonna click on the vector,…and over here where it says parameter name,…we'll call it Base Color.…Okay, so we're gonna need three of these…to begin with these scalars,…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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