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Creating and assigning materials

Creating and assigning materials: Realtime Motion Graphics with Unreal Engine 4
Creating and assigning materials: Realtime Motion Graphics with Unreal Engine 4

In this movie Scott explains how to create materials for our scene using the Material Editor in Unreal Editor. Scott will go over the basic material parameters we need to set up as well as introduce the Fresnel node to create a rim light effect. Scott will go over the node setup in detail needed to create this effect. Scott will also introduce the concept of material instances which is a powerful and efficient way to create variations of materials.

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Skill Level Intermediate
4h 17m
Duration
33,622
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