In this video Scott guides you through the material creation for our scene using the Material Editor in Unreal Editor. Using a range of textures and nodes we will build the necessary materials for our objects. While the Material Editor allows for tremendous complexity, building simple useful materials is an easy task.
- [Voiceover] In this video we're going to build…the materials we need for this scene.…We've imported our geometry, we've laid it out.…We've brought in our camera, everything's working fine.…Now we want to starting bringing our textures…and then make our materials.…So we have our texture folder and we're going to…start importing our texture files into there.…So I'm going to go to Import.…I'm going to go to Exercise Files, Chapter 03, Textures.…I have a couple, as you can see,…very simple textures for our different objects in here.…I'm just going to import all of these.…I'm going to Shift select.…I've got 10 of them, let's bring them all in.…
Alright, now we're going to start building materials.…Let's start with the material for the bottle.…So a couple things in the Outliner.…First I'm going to reorganize my scene.…So we have our objects kind of categorized a little bit.…So I'm going to create a new folder in here…by right clicking and I'm going to make…a folder called GEO.…I'm going to grab my geometry elements…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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