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Creating and assigning materials

Creating and assigning materials: Unreal Engine 4: Realtime Motion Graphics
Creating and assigning materials: Unreal Engine 4: Realtime Motion Graphics

In this video Scott guides you through the material creation for our scene using the Material Editor in Unreal Editor. Using a range of textures and nodes we will build the necessary materials for our objects. While the Material Editor allows for tremendous complexity, building simple useful materials is an easy task.

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Skill Level Intermediate
4h 17m
Duration
58,583
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Q: This course was updated on 12/20/2017. What changed?

A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.

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