In this video Scott guides you through the material creation for our scene using the Material Editor in Unreal Editor. Using a range of textures and nodes we will build the necessary materials for our objects. While the Material Editor allows for tremendous complexity, building simple useful materials is an easy task.
- [Voiceover] Now we've built our scene in Unreal…with our geometry that we exported from…either Maya or CINEMA 4D,…and we've set up our camera properly…and our matinee properly so we can play back our animation.…In this video, now we're gonna build some basic materials…with some texture maps…and see how to set other material parameters…so we can get everything starting to look…as we want it to look.…So, in the My Project section here…in the Epic Games launcher…we're just gonna open up Chapter 2.…Okay, I'm gonna go to my content browser.…I'm gonna open my Chapter 2 ten level.…
Let's hit play real quick.…Excellent. This is exactly how we set it up to work.…Everything's proper.…I'm gonna hit escape to get out of here.…Let's go to our world outliner.…First thing I'm gonna do here is…I'm gonna organize our items a bit in our outliner.…I'm gonna make a new folder by right clicking in this area…and just go call it GEO for geometry.…I'm gonna grab the turbines, the terrain.…I'm control clicking here to select things.…The mountain and the logo,…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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