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Coordinates and navigation

Coordinates and navigation: Unreal Engine 4: Realtime Motion Graphics
Coordinates and navigation: Unreal Engine 4: Realtime Motion Graphics

In this movie Scott explains the coordinate system of Unreal Editor and gives an overview of viewport navigation. Both Maya and CINEMA 4D use a Y-up coordinate system while Unreal Editor uses a Z-up coordinate system. This is important to know as it affects both how we export our assets from Maya and CINEMA 4D and how we end up re-assembling our scenes in Unreal Editor to perfectly match what we originally created.

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Skill Level Intermediate
4h 33m
Duration
73,776
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Q: This course was updated on 12/20/2017. What changed?

A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.

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