In this movie Scott explains the coordinate system of Unreal Editor and gives an overview of viewport navigation. Both Maya and CINEMA 4D use a Y-up coordinate system while Unreal Editor uses a Z-up coordinate system. This is important to know as it affects both how we export our assets from Maya and CINEMA 4D and how we end up re-assembling our scenes in Unreal Editor to perfectly match what we originally created.
- [Voiceover] In this movie, we're going to take…a look at the coordinate system…in the Unreal editor and look at how…we can navigate around our scene.…So the primary difference between Unreal editor…and the content creation packages that…you're probably familiar with,…is that in this world, Z is up…and Y is depth.…So basically, Z and Y are reversed.…And this comes into play…when we deal with exporting…and importing assets from Maya…and Cinema 4D.…None of it's really a big deal,…I'm going to show you how it's…all going to work out perfectly…and smoothly, and everything is going to be fine.…
But it is a fairly fundamental difference…in terms of what you're probably used to.…And it's just something that you have to get aware of.…And just get comfortable with,…is that Z and Y are reversed in this world.…To navigate around the scenes,…there's sort of two mouse ways…we can do it.…If we ALT+ left mouse we can…tumble around our scene.…If we ALT + middle mouse we can…do our panning around our scene.…And if we ALT + right mouse…
Author
Updated
1/16/2018Released
4/25/2016This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Duration
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Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
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Introduction
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Welcome59s
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Exercise files2m 21s
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1. Unreal Engine 4 Quick Start
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Organizing a UE4 project3m 14s
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Coordinates and navigation2m 43s
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Engine settings2m 34s
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Importing files7m 29s
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Creating materials6m 23s
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Playback and export3m 34s
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Unit setup in Maya1m 20s
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Unit setup in C4D1m 2s
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2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
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Creating your UE4 project2m 37s
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Importing geometry into UE49m 18s
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Export C4D camera3m 47s
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Maya camera import9m 3s
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C4D camera import9m 20s
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Creating and assigning materials10m 18s
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Adding a post-process volume9m 16s
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Rendering4m 50s
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3. Project 2: Graphic Scene with H Sport Animated Geometry
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Exporting C4D camera3m 55s
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Maya camera import5m 9s
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C4D camera import4m 32s
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Creating and assigning materials15m 56s
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Adding atmosphere fog1m 54s
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Adding a post-process volume9m 28s
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Rendering4m 58s
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4. Project 3: Working with Matinee Animated Geometry
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Importing geometry into UE42m 27s
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Conclusion
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Next steps1m 14s
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Video: Coordinates and navigation