In this video Scott walks you through importing a camera created in CINEMA 4D into Unreal Editor via Matinee. Due to the coordinate system difference in CINEMA 4D and Unreal Editor we will need to rotate the entire imported camera animation. Scott will show you a simple and easy way to do this to have our camera animation created in CINEMA 4D perfectly match as intended in Unreal Editor.
- [Voiceover] In this video we're gonna…take a look at how to bring in our camera…that we exported from Cinema 4D for this shot,…and set it up properly to work in Unreal.…These are the same processes we did in the last chapter,…but it's good to see it for another example…and to get some experience over and over a couple of times,…'cause then it'll ingrain the process in your head.…So first thing we're gonna do is…go to our World outliner here,…and let's go to our Cinematics menu and do Add Matinee…'cause we're gonna import our cameras,…you remember, through our Matinee system.…So I'm gonna go to File, Import,…and we're gonna go to Chapter Three, Cinema 4D,…FBX Export, and then choose our export cam,…and open it up.…
It's gonna say "Create All Cameras." Yes.…Okay, cool. So now we have our camera in here,…and we can see the key frames.…I'm gonna click Movement down here in the tracks.…Right click, do Split Translation and Rotation…just so we can see the XYZ for Translation and Rotation.…I'll click our little Viewer icon here,…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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