From the course: Unreal: Architectural & Industrial Visualization

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Building lighting as preview

Building lighting as preview - Unreal Engine Tutorial

From the course: Unreal: Architectural & Industrial Visualization

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Building lighting as preview

- [Instructor] When building lighting for a visualization project within Unreal, it's important to work with a couple of different areas to visualize your lighting and to understand what's happening with your lighting. It's not as simple as just placing a light in the scene and manipulating it around. At the end of the day, you're baking or essentially rendering that light out to provide this light map effect to give your overall look, and this helps with performance and your overall visual quality of your scene. So let's take a look at how the settings work with objects, actors, within Unreal and how they relate to your lights. Now this is important here because in a traditional 3D workflow, a lot of the overall lighting effect is driven really by two things, you have the light itself and you have your render settings. In Unreal we have another level of this, and that is because of the importance of light maps. Now as I mentioned previously, and we'll use this table here as simply as…

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