From the course: Unreal: AR Visualization 03 Complex Interactivity

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Apply the animations into your model

Apply the animations into your model - Unreal Engine Tutorial

From the course: Unreal: AR Visualization 03 Complex Interactivity

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Apply the animations into your model

- [Instructor] So now it's time to add the animated character back into our project and then create an animation montage that we'll be able to use afterwards in our blueprint. So what I'm going to do here is go back into my Content Browser, and then go into Import again. So I'm going to click on this button, and then go where I downloaded the import. So I've got this on my D drive, the Boxing.fbx, so let's go ahead and click on that, and then open, and then what you want to do is import the animation, so you want to make sure that you grab the animations off this .fbx file because that's the prime reason why we did this. So let's go ahead and click here. And then everything else you leave as is, and then import all. So now you've got a couple of things. You've got the boxing animation. You've got a boxing skeleton, and you've got the character that now is the boxing character. So if I drag and drop him into the…

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