In this movie Scott shows you how to set keyframes for object animation using Matinee. There are a number of details that make the animation process a bit different than Maya or CINEMA 4D and Scott will show you what you need to know to animate directly in Unreal Editor using Matinee. Scott will show you how to set keyframes and view animation curves in Matinee.
- [Voiceover] Now that we've imported our geometry,…we're gonna bring it into our scene…and use Matinee to animate it.…So in chapter 4_02 level,…I'm gonna select my floor geometry…that Unreal puts there by default,…and I'm gonna delete that out, we don't need it for this.…And I'm gonna go to my geometry folder,…I'm gonna grab one of my gears…and pull it into the scene,…and let's zero out its' transforms.…Okay, and we'll just frame this up a little bit,…so we can see it.…Excellent, we have our little gear in the scene.…Now we need to create a matinee…so we can animate this object.…
So I'm gonna go to cinematics, add matinee,…and then Matinee's gonna open.…If we go back to our scene, I go to my outliner,…we can see, now we have a matinee actor in our outliner.…Now we wanna select our gear.…And this is really important because,…as we've seen with different animations…we've done in Matinee previously,…you have to have the object you wanna animate selected,…before you create the tracks for its' animation.…Just the way it works in here.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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