In this movie Scott shows you how to set keyframes for camera animation using Matinee. There are a number of details that make the animation process a bit different than Maya or CINEMA 4D and Scott will show you what you need to know to animate directly in Unreal Editor using Matinee. Scott will show you how to set keyframes and view animation curves in Matinee.
- [Voiceover] Now that we have our objects animated…using Matinee, we're gonna add a camera…to the scene and animate that using Matinee,…just so we can build this simple little scene,…where there's no imported animation,…but all the animation is happening…in the Unreal editor itself using Matinee.…So I'm gonna go over to my Modes tab here,…I'm gonna type "camera."…Okay, so now I'm gonna drag a camera into my scene.…Obviously you can see that we see…through the camera when the camera is selected.…Let's go to our World Outliner…and just to start I'm gonna zero out…the transforms on the camera.…And so now we've got our camera here,…we're looking through, we're in the middle,…I'm gonna drag this back.…
Let's go to 300 units.…So we're at X negative 300 and then Y and Z are zero.…Now to animate this camera we're gonna create a null,…put the camera in it and animate the null,…just so we can get this nice clean rotation.…So I'm gonna go to my Modes,…I'm gonna type "empty" to get an empty actor,…which is our null and I'm gonna drag that into the scene…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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