From the course: Unreal: Architectural & Industrial Visualization

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Adding a post-process volume

Adding a post-process volume - Unreal Engine Tutorial

From the course: Unreal: Architectural & Industrial Visualization

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Adding a post-process volume

- [Instructor] In working with our visualization project here at Unreal Engine, we have set the scene. We have our actors in place, our props, our assets, we've built materials and we've also put in some lighting here with our sun, our secondary lights to represent, you know, the overall interior lighting. And then we've looked at building this lighting at a previous setting which is underneath this menu here. And you can right now, lighting quality, we're only working with a preview lighting quality. I now want to take this to a next level. And that is that we want to step up the overall look of everything and start to dial in this overall post process effect or look of our overall visualization project. Now the way that we can do this in Unreal is simple with what is referred to as a post process volume. We want to look at how these volumes can help us really dial in the overall look. Before we jump into the post process volume, I want to cover another type of volume first. That…

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