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Adding a post-process volume

Adding a post-process volume: Unreal Engine 4: Realtime Motion Graphics
Adding a post-process volume: Unreal Engine 4: Realtime Motion Graphics

In this video Scott explains how to use post-process volumes in Unreal Editor. Post-process volumes are massively powerful and allow you to refine the look of your scene with grading, glow, lens flares, film grain, and much more to bring your scene across the finish line via methods that are typically handled in the compositing stage.

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Skill Level Intermediate
4h 17m
Duration
56,508
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Q: This course was updated on 12/20/2017. What changed?

A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.

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