In this video Scott explains how to use post-process volumes in Unreal Editor. Post-process volumes are massively powerful and allow you to refine the look of your scene with grading, glow, lens flares, film grain, and much more to bring your scene across the finish line via methods that are typically handled in the compositing stage.
- [Voiceover] Now, we're going to set up our…PostProcessVolume to do some…color correction tweaks, and some glow tweaks,…and such just to get our look exactly the way we want.…So, what we're going to do is,…we're going to go over to our Modes panel here,…and I'm gonna' type in post, and we get…our PostProcessVolume.…So, I'm going to drag that into our scene,…I'm gonna' zero it out,…and actually, I'm not gonna' even change the scale on it.…I'm just going to make it unbound,…which means that its bounds are irrelevant anyway.…Everything's going to get affected by it.…So, we'll go to our world outliner and…select our PostProcessVolume.…
I'm going to frame my camera up a…little bit differently here.…And let's get started tweaking some of these settings.…So, I'm gonna' open up its settings.…Let's drag our window open a little bit here so we…can see more, and let's start with our color grading.…We're gonna' to make our contrast a little bit more extreme.…We're gonna' go to 1.25.…Cool.…So, now it's a little bit more contrasty.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.