In this video Scott explains how to use post-process volumes in Unreal Editor. Post-process volumes are massively powerful and allow you to refine the look of your scene with grading, glow, lens flares, and film grain, to bring your scene across the finish line via methods that are typically handled in the compositing stage.
- [Voiceover] In this video,…we're going to take a look…at how to use post-process volumes…in the Unreal editor to add…some finishing touches to our look.…So we're in Chapter 2_12,…we've added some lights in…and we've animated our light's parameters,…we've got all of our materials set up…and we just want to add some finishing touches…to our shot before we render it out.…So we're going to go to our Modes tab here,…and we're going to go to Volumes,…and we're going to go down…to PostProcessVolume you see here…and we're going to drag that into the scene.…All right, now I'm just going to navigate around…I'm going to zero this guy out…so it's in the center of the scene.…
Let's scale it up,…let's maybe make it 20 units on each side.…So it encompasses our whole scene.…For good measure, let's do even more,…let's make it 30 just so it definitely covers everything.…Now, you'll notice with this PostProcessVolume…there is a parameter called Unbound,…and if that's checked,…the actual scale of what's in the bounds…of this doesn't really matter anyway…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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