From the course: Unreal Engine: Post Process Effects
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Adding the outline mask - Unreal Engine Tutorial
From the course: Unreal Engine: Post Process Effects
Adding the outline mask
- In this video, we're going to move on to blending our generated outlines together, so that we can see if all of our hard work has actually paid off. Or will there still be improvements that need to be made. Indeed, there are surprisingly few nodes that we need to use for this part of our material creation. Though, do keep in mind that they are essential, as they will control the color of the outline, as well as what the rest of the scene will actually look like, where there is not meant to be an outline. To do this let's drag from the topmost, add node then, and create a max node, not a mask node, but a max node. Just to be clear. After which we will want to pipe the second add node into its base slot. If we pipe this into our material, and take a look at our level, we can say that we have successfully taken the outline effects and combine them together. But as I'm sure you are already thinking, these are simply a…
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