In this movie Scott shows you how to create a camera in Unreal Editor. This course is primarily about importing scenes created in Maya and CINEMA 4D and Scott will show you in later videos how to properly export cameras from those applications and import them into Unreal Editor. It is important however to know the fundamentals of how to create and manipulate cameras directly in Unreal Editor.
- [Voiceover] So a very basic scene…with one piece of geometry in it…that has a material that's been created and applied.…I just wanna show you how to bring…a camera now into the scene.…For some of our bigger examples,…we're gonna be using cameras and camera pads…that we've created in other applications, importing them in,…but it's also good to know how just to build a basic camera…in Unreal Editor itself,…which you may need for all sorts of different purposes.…So I'm gonna go over to my modes pane here…and I'm just gonna quickly type camera in our search field,…which will filter out many, many options…and just get us our camera.…
So alright, cool, now we have a camera in our scene.…And you can see as our camera's selected,…we have this nice view…of what the camera can see right there.…If I roll it back, you can see that we can actually…see our scene.…And viola, there we go.…There is how to put a camera in a scene…and there's really not much more to it.…Obviously we can change our field of view,…our aspect ratio, all sorts of different stuff as well,…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
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