In this video Scott explains how to use and manipulate the Atmospheric Fog element available in Unreal Editor. Fog is a powerful visual tool for creating depth, adding atmosphere, and overall elevating the look of your scene. Having the ability to tweak and refine fog in real-time in a game engine is powerful and fun way to add additional visual quality to your scene.
- [Voiceover] Now we're going to add some fog…into our scene to give us some cool atmosphere…that's going to help this style work right.…There was some default Unreal fog…in this scene originally that we deleted out…and we're going to use a different kind of fog…that gives us some different controls…that's going to work better for us for this.…So I'm going to go over to our Modes panel…and let's just type "fog" to find the fog.…Excellent.…So Atmospheric Fog was the default fog…that was in there already for us…that we deleted out.…We want to use the Exponential Height Fog,…which gives us some other options.…So I'm going to take this,…I'm going to drag this into the scene,…I'm going to zero out its location.…
Arlight, cool,…so now you see we've got some…fog in the scene.…Let's grab an item in the middle, frame it out.…Okay.…So what we want to do is…we're going to change some settings on this guy.…So let's make sure Exponential Height Fog…is selected here in our Outliner.…We're going to change our density.…We're going to jack this up to .15.…
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.
- Organizing a UE4 project
- Importing files
- Creating materials
- Adding cameras
- Creating keyframes in the Matinee Editor
- Setting up units in Maya and C4D
- Creating and assigning materials and lights
- Rendering motion graphics in Unreal
Skill Level Intermediate
Q: This course was updated on 12/20/2017. What changed?
A: The following topics were updated: preparing and exporting your geometry as an FBX file in Maya 2016 and preparing and exporting your geometry as an FBX file in C4D R17.
Mograph Techniques: Creating a Sports Bumperwith EJ Hassenfratz2h 25m Intermediate
Sound Design for Motion Graphicswith Scott Hirsch2h 52m Intermediate
Creating Game Environments in Maya and Photoshopwith Adam Crespi5h 10m Intermediate
1. Unreal Engine 4 Quick Start
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
3. Project 2: Graphic Scene with H Sport Animated Geometry
4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE42m 27s
Next steps1m 14s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.