From the course: Using Red Giant Universe for Video Editors and Mograph Designers

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Building HUD displays, part 1

Building HUD displays, part 1 - Universe Tutorial

From the course: Using Red Giant Universe for Video Editors and Mograph Designers

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Building HUD displays, part 1

- [Instructor] Over the next few movies, we're going to take a thorough look at HUD Components inside of Red Giant Universe. In this first movie, we're going to dissect a preset and get a sense for how HUD Components works, because it is made of several shapes and has multiple controls that you should become familiar with. In the next movie, we're then going to build a HUD Component from scratch. In the third and final movie, we're going to implement HUD Components with other Red Giant effects, and see how we can create some stunning future user interfaces with Red Giant Universe, as well as a few other Red Giant tools. So without further ado, I'm in my Chapter 2_5 composition, and I have a solid here. I have the Red Giant Universe dashboard loaded up. And if you need to, you can simply head to the After Effects Window Extensions, and choose Red Giant Universe. Under motion graphics, let's choose a preset from the…

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