From the course: Unity: AR Visualization 03 Complex Interactivity

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The tracked image manager

The tracked image manager - Unity Tutorial

From the course: Unity: AR Visualization 03 Complex Interactivity

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The tracked image manager

- [Instructor] All right. So we've got our reference image library set up. That's got data about the image in there as well as its physical size. Now we need to get that data, that's sitting in the project, into our app. So, when Unity opens up it's going to dump you into this untitled scene. Let's navigate to scene, main, and double click on this. There we go. There's all of the stuff that we've done before. All right. So now I need to do something with our reference image library. And as with everything else, like our point clouds and our planes that stuff all lives on the session origin. So let's click on the session origin. We can see a whole bunch of stuff that's already there. And now we need to add a one time script to allow us to access this image data. Click on add component. And we're going to add the AR Tracked Image Manager. That adds in nicely, you can see that it's got a slot for our reference…

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