But if you're not already familiar with those concepts, we will cover them in the course.
Instructor Bruce Van Horn walks through the workflows and tools that you'll need to create stellar games, and helps you get acquainted with these new concepts by putting together a project: a simple game that allows users to pop bubbles. As he helps you build this rather straightforward game, Bruce demonstrates most of the tools that you'll use in Unity to create games, as well as a wide variety of techniques. Learn how to set up Unity, set your IDE preferences, work with variables and functions, import assets, add the finishing touches to a game, and more.
- Setting up Unity and IDE preferences
- Setting up a project
- Importing assets
- Making a bubble pop animation
- Adding a bubble control script
- Cleaning up a game
- Adding a game controller
- Referencing the game controller
- Publishing to standalone targets
- Publishing to WebGL