Join Jesse Freeman for an in-depth discussion in this video What you should know, part of Building Custom Tools to Extend the Unity IDE.
- [Voiceover] For this course, I'm assuming that you're already comfortable working with Unity IDE and C#. If you have any questions throughout this course, feel free to refer to some of my other courses such as Unity 5 2D Essential Training, or Unity 5 2D: Building a Tile Map Editor. Both of these courses will teach you the fundamental skills you will need to build out some of the more advanced customer editors and code I will teach in this course.
- Exposing variables to the Inspector
- Providing attributes to Inspector fields
- Extending the base editor
- Creating custom UI elements
- Modifying the layout of a custom editor
- Building a custom window
- Saving and loading data
- Creating a reorderable list
- Skinning custom inspectors
- Exporting assets as Unity packages
Skill Level Intermediate
Unity 5: 2D Essential Training (2015)with Jesse Freeman3h 22m Intermediate
Unity 5: 2D Generate Procedural Terrainwith Dan Violet Sagmiller4h 4m Intermediate
1. Introduction to the Inspector
2. Build Custom Editors in Unity
3. Create Custom UI Elements in Unity
4. Build a Custom Window in Unity
5. Saving and Loading Data in Unity
6. Advanced UI
7. Skinning Custom Inspectors
8. Export Custom Code
Code organization4m 35s
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