- For this course, a working knowledge of Unity Game Engine is helpful, but not necessary. We'll start from ground zero, the first immersion in Unity, and take you through creating a project all the way through the final game. I've created some of the assets in Autodesk Maya, so a working knowledge of Autodesk Maya is useful, but again, I'll provide the assets complete. However, if you'd like to get in and modify them, some knowledge of modeling, texturing, rigging and animation in Maya is helpful. I've also created assets in 3ds Max, and for this, again, a basic working knowledge of 3ds Max is useful if you'd like to modify the content and export it out.
I've provided the assets complete, but I've also included the native Mac scenes if you'd like to explore the inner workings of this content. Textures for ths project have been created in Adobe Photoshop, and a basic knowledge of painting, moving, layer structure and blending modes is useful, but again, I've provided the complete assets if you need. I've also included the working PSDs for many objects, so if you'd like to get in and edit some of the properties and see how it reacts in Unity, you have full flexibility in this layer structure.
Unity works in a choice of scripting languages: C# and JavaScript. Working knowledge of either of those is helpful, but I'll start the scripts from ground zero, and I've included the complete scripts we'll be using. Unity uses MonoDevelop as its integrated development environment for both C# and JavaScript, as well as the shaders. If you'd like to go further, you can look in Visual Studio integration or another IDE.
Author
Released
6/24/2015- Setting up the project
- Creating a player controller
- Importing assets, including models, audio, and textures
- Generating colliders
- Creating prefabs
- Applying materials
- Creating animation
- Designing a basic game level
- Lighting the level
- Creating particle systems
- Adding audio
- Building the game for desktop or mobile deployment
Skill Level Beginner
Duration
Views
Q: I can't open the exercise files. What's the .7Z extension?
Related Courses
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Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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Introduction
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Welcome38s
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What you should know1m 33s
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Exercise files2m 4s
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1. Setting Up the Project
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2. Importing and Managing Assets
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Importing meshes7m 8s
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Importing textures6m 34s
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Importing animation5m 4s
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Importing audio4m 58s
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Exporting models from Maya8m 49s
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3. Setting Colliders and Creating Prefabs
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Creating a prefab4m 2s
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4. Applying Materials
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5. Creating and Implementing Animation
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Using scripts in Mecanim12m 27s
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Animating an object in Unity4m 38s
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6. Designing and Constructing the Game Level
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7. Lighting the Level
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Adding mood with spot lights5m 40s
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8. Baking Lighting
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9. Adding Polish with Particles and Effects
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Creating a particle system4m 48s
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10. Adding Audio to the Game
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Creating reverb zones7m 45s
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Mixing and balancing sound6m 35s
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11. Building the Game for Deployment
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Setting up occlusion culling7m 47s
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Compiling a desktop build7m 32s
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Building for Android2m 29s
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Making Revisions4m 51s
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Conclusion
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Next steps49s
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Video: What you should know