From the course: Unity 5: 3D Essential Training

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What you should know

What you should know

- For this course, a working knowledge of Unity Game Engine is helpful, but not necessary. We'll start from ground zero, the first immersion in Unity, and take you through creating a project all the way through the final game. I've created some of the assets in Autodesk Maya, so a working knowledge of Autodesk Maya is useful, but again, I'll provide the assets complete. However, if you'd like to get in and modify them, some knowledge of modeling, texturing, rigging and animation in Maya is helpful. I've also created assets in 3ds Max, and for this, again, a basic working knowledge of 3ds Max is useful if you'd like to modify the content and export it out. I've provided the assets complete, but I've also included the native Mac scenes if you'd like to explore the inner workings of this content. Textures for ths project have been created in Adobe Photoshop, and a basic knowledge of painting, moving, layer structure and blending modes is useful, but again, I've provided the complete…

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