Join Kelley Hecker for an in-depth discussion in this video What you should know before watching this course, part of Scripting Unity with C#.
- For this course, you should be comfortable using the Unity editor and be able to navigate around. If you've never used Unity before, you should first watch the Unity 4.3 Essential Training course. You don't need to have experience scripting in Unity, but you should have some prior experience programming in an object oriented language. If you already have experience with C# specifically, that's even better. This course will mostly be covering programming topics that are specific to Unity, rather than teaching you general programming.
If you need a more general programming course, check out The Foundations of Programming, Object Oriented Design or the C# Essential Training courses.
- Defining classes and variables
- Attaching scripts to objects
- Understanding MonoBehaviour class
- Using the Unity Scripting API
- Importing assets
- Using a singleton pattern to manage game state
- Creating an event
Skill Level Intermediate
Q: Why am I getting a script compile error when trying to load the exercise files?
A: This course was recorded in Unity 4.6, and Unity has since released Unity 5. There are two items to address for Unity 5 users.
Q: Why can't I see the Render Settings option in the Edit menu?
A: The Render Settings options have been moved in Unity 5. You can access them by going to the Window menu and choosing Lighting. In the window that loads, Render Settings can be found under the Scene tab.