Join Kelley Hecker for an in-depth discussion in this video Using the exercise files, part of Creating Mobile Games with Unity.
If you're a premium member of lynda.com, you have access to the exercise files used throughout this title. If we look at the exercise files, you can see that they're organized by chapter. Within in each chapter folder are folders for all of the videos that have exercise files. All the videos will contain a Unity project. Some may also contain a code snippets document, which contains chunks of code that you can copy and paste to save time throughout the course. They may also have a new assets folder, which has any new assets that are going to be imported during that video.
In chapter three, on designing user interfaces, if you try to open the unity project as is you'll get an error you'll need to purchase MGui from the asset store and import it into in your project before you'll be able to compile it successfully. If you don't have access to the exercise files, you can follow along from scratch with your own assets. So, lets get started.
- Installing SDKs and setting up developer accounts
- Accessing mobile data
- Creating a sprite atlas
- Reading console input on iOS and Android
- Checking the size of your assets