From the course: Unity 5: 3D Essential Training
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Using composite maps for smoothness and height - Unity Tutorial
From the course: Unity 5: 3D Essential Training
Using composite maps for smoothness and height
- The standard shader, with the new physically based rendering in Unity 5 has some really terrific properties available. So far what I've done is to simply get a standard shader with color and albedo on my archways, and I'll open it up and take a quick look. What we've got here is an albedo, the color of the material with no lighting data and a normal map defining the surface relief, disturbing the surface normals of the polygons. I've dialed back metallic to zero, as it's stone, and not a metallic surface, and my smoothness is at .477, fairly low, so there's a little bit of shine in there. Now I'll get some updated textures in for my props, and also an updated fire extinguisher and make a new material for those props. This is pretty common, but we'll start out with a texture, leave space open, and add things in, or get at least a first pass going so we can start to assemble the game and then update those in there. I'll open up my Explorer, and do some copying over and Unity should…
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