From the course: Unity 5: 3D Essential Training

Unlock this course with a free trial

Join today to access over 22,400 courses taught by industry experts.

Using composite maps for smoothness and height

Using composite maps for smoothness and height - Unity Tutorial

From the course: Unity 5: 3D Essential Training

Using composite maps for smoothness and height

- The standard shader, with the new physically based rendering in Unity 5 has some really terrific properties available. So far what I've done is to simply get a standard shader with color and albedo on my archways, and I'll open it up and take a quick look. What we've got here is an albedo, the color of the material with no lighting data and a normal map defining the surface relief, disturbing the surface normals of the polygons. I've dialed back metallic to zero, as it's stone, and not a metallic surface, and my smoothness is at .477, fairly low, so there's a little bit of shine in there. Now I'll get some updated textures in for my props, and also an updated fire extinguisher and make a new material for those props. This is pretty common, but we'll start out with a texture, leave space open, and add things in, or get at least a first pass going so we can start to assemble the game and then update those in there. I'll open up my Explorer, and do some copying over and Unity should…

Contents