- Animation, like modeling and texturing…is an iterative process, and sometimes it takes…a couple of tries and some experimentation…to get it right, so don't be afraid…to try something out and revise it along the way.…I've gotten a script on my door here,…and it's a variation of the script I've been using…on the engine and the crane.…I'll pick the Door A Prefab, and…we can see in here a Script called Doors,…with a public boolean called Door Cycle.…Right now, it's set to False.…I'll double click on that Door Script…and then I'll get a parameter set up in my…animator for that door to open.…
When we open up the door's script,…it's much the same as the others.…All I've done is to change the name of the boolean…I'm going to use to DoorCycle.…Again, using the inter-capping here and a name that's…not a unique Unity name to recognize that boolean…and not accidentally call something else.…I've changed it so that when we enter that Collider,…DoorCycle is set to true, and exiting it sets it to false.…Back here in Unity then, what I've done…
Author
Released
6/24/2015- Setting up the project
- Creating a player controller
- Importing assets, including models, audio, and textures
- Generating colliders
- Creating prefabs
- Applying materials
- Creating animation
- Designing a basic game level
- Lighting the level
- Creating particle systems
- Adding audio
- Building the game for desktop or mobile deployment
Skill Level Beginner
Duration
Views
Q: I can't open the exercise files. What's the .7Z extension?
Related Courses
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Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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Introduction
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Welcome38s
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What you should know1m 33s
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Exercise files2m 4s
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1. Setting Up the Project
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2. Importing and Managing Assets
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Importing meshes7m 8s
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Importing textures6m 34s
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Importing animation5m 4s
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Importing audio4m 58s
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Exporting models from Maya8m 49s
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3. Setting Colliders and Creating Prefabs
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Creating a prefab4m 2s
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4. Applying Materials
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5. Creating and Implementing Animation
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Using scripts in Mecanim12m 27s
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Animating an object in Unity4m 38s
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6. Designing and Constructing the Game Level
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7. Lighting the Level
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Adding mood with spot lights5m 40s
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8. Baking Lighting
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9. Adding Polish with Particles and Effects
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Creating a particle system4m 48s
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10. Adding Audio to the Game
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Creating reverb zones7m 45s
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Mixing and balancing sound6m 35s
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11. Building the Game for Deployment
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Setting up occlusion culling7m 47s
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Compiling a desktop build7m 32s
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Building for Android2m 29s
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Making Revisions4m 51s
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Conclusion
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Next steps49s
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Video: Using the Dope Sheet to scale animation timing