From the course: Unity 5: Build a Character Dialogue System

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Use Texture Packer

Use Texture Packer - Unity Tutorial

From the course: Unity 5: Build a Character Dialogue System

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Use Texture Packer

- [Instructor] Go ahead and minimize the Unity window for now, so we have some space to work. You can find all the art assets for this course in the exercise files under the Graphic Assets folder. We could use these directly in Unity as individual sprites, but our goal is to design a system that may need to handle more graphic assets in the future. To that end, we're going to use texture atlases, and later on, an atlas manager class. TexturePacker is a great free resource for assembling and publishing texture atlases. When you pack several texture into a single atlas, you minimize draw calls for the Unity graphical user interface. To download TexturePacker, go to codeandweb.com/texturepacker/download, and choose your operating system. If you need any additional help with this tool, their website has some great platform-specific tutorials and documentation. I've already got TexturePacker set up on my machine, so when the download manager has finished, double-click the file and follow…

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