Join Harrison Ferrone for an in-depth discussion in this video Use Texture Packer, part of Unity 5: Build a Character Dialogue System.
- [Instructor] Go ahead and minimize…the Unity window for now, so we have some space to work.…You can find all the art assets for this course…in the exercise files under the Graphic Assets folder.…We could use these directly in Unity as individual sprites,…but our goal is to design a system that may need to handle…more graphic assets in the future.…To that end, we're going to use texture atlases,…and later on, an atlas manager class.…TexturePacker is a great free resource…for assembling and publishing texture atlases.…
When you pack several texture into a single atlas,…you minimize draw calls…for the Unity graphical user interface.…To download TexturePacker, go to…codeandweb.com/texturepacker/download,…and choose your operating system.…If you need any additional help with this tool,…their website has some great platform-specific tutorials…and documentation.…I've already got TexturePacker set up on my machine,…so when the download manager has finished, double-click…the file and follow the installation instructions.…
- Fostering engagement and an emotional investment
- Starting a project from scratch
- Importing the LitJSON library
- Using TexturePacker
- Creating the narrative event class
- Creating and finishing the JsonFactory
- Building a GUI animation system
- Writing and finishing the Panel Manager
- Adding player input and finishing touches
Skill Level Beginner
Building Custom Tools to Extend the Unity IDEwith Jesse Freeman2h 11m Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Narrative Game Design Primer
2. Project Setup
3. Import Assets from External Resources
4. Build a GUI Animation System
5. Assemble the Narrative System
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