From the course: Blender: Interior Environments for Games

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Unity project creation and asset importing

Unity project creation and asset importing - Unity Tutorial

From the course: Blender: Interior Environments for Games

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Unity project creation and asset importing

- [Voiceover] We've now exported the environment FBX file from Blender, and we've also adjusted the environment texture inside Photoshop. So we have all of our assets compiled together ready to import into the Unity engine. And I've jumped over to the Unity engine right now to Unity 5.3.4, which is the latest version at the time of recording this course. This is the project creation screen here, which is presented every time that you create a new project inside Unity. So it's prompting me for a project name. Now remember, one project equals one game. And I'm just going to create a simple test game to test out our environment. So for the project name I'm just going to specify Environment here, and I might call this in fact EnvironmentProj for project. Now under Location, this specifies the folder on our computer where we want to store the project. And I'm perfectly fine with this location here. In addition, we get to specify whether the project is 3D or 2D. I'm gonna stick with the 3D…

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