From the course: Unity: Cloud Build with Git
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Unity Cloud Build summary - Unity Tutorial
From the course: Unity: Cloud Build with Git
Unity Cloud Build summary
- [Voiceover] So now we have builds for all of our new targets. We have WebGL, Mac desktop, Android and Windows. iOS failed and that's because we didn't do the provisioning. Let's take a look at our new WebGL build. Let's click on the summery and take a look at what happened. As you can see, we have a full summery of all the information about our build. If we take a look at the changes, you will be able to see each of the files that have been changed from the commit log, that went into this build. This allows you to track each of the builds a little bit better against all the files that have been changed. You can also go in and take a look at a full log build, for the entire project. This is the output directly from Unity, that shows exactly what happens when a build takes place, or you can take a look at the compact log. This gives you the high level details of what happened during your build. Since everything was successful, there's nothing really to see. If a build fails though…
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