Author
Released
10/31/2019- Tracking images to anchor the AR world
- Adding note functionality
- Adding interactive buttons
- Scripting the note logic
- Capturing the note with the keyboard
- Saving and loading notes
- Sharing data via network messages
- Syncing data with PlayerIO
- Starting multiplayer connections
- Syncing movement and notes
Skill Level Intermediate
Duration
Views
- [Roger] To share is to care. AR is most powerful when it is a shared experience. Enabling multiple users to collaborate, in a shared virtual world, opens up brand new horizons. In this course, we will be taking this concept one step further, by allowing collaboration with virtual objects, in the same space. Literally augmenting reality, and empowering the digital twin. If you are an AEC professional, or already a Unity engineer looking to break into the AR space, this is the course for you. Hi. I'm Roger Miller. I've been a software engineer for over 20 years, 10 years using Unity. Join me in my LinkedIn Learning course, as we learn how to create real-time, shared virtual worlds. Bringing augmented reality to the next level.
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Unity: AR Visualization 02 Basic Interactivity
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Introduction
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What you should know1m 18s
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Using the exercise files2m 37s
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1. Overview
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2. Syncing Space
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Creating a reference image2m 57s
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The tracked image manager3m 50s
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AR app in action39s
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3. Take Note: Adding Note Functionality
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Making the note UI objects4m 55s
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Integrating the Part UI Note3m 37s
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AR app in action1m 16s
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4. Adding Notes to the Save Data
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Saving notes4m 6s
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Loading notes4m 14s
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5. Welcome to the Data Stream
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How to share your data2m 46s
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Getting access to PlayerIO1m 54s
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Installing the PlayerIO SDK1m 16s
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6. Syncing Data with PlayerIO
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Connecting to PlayerIO7m 42s
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Creating a message handler6m 30s
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Processing the join message4m 41s
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Working with world state3m 51s
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Sending hide messages10m 34s
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Making your parts relative7m 35s
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Syncing movement4m 39s
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AR app in action2m 9s
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Conclusion
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Next steps55s
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Video: Creating collaborative AR experiences