Author
Released
10/31/2019- Making the UI manager
- Scripting the menu system
- Creating the settings menu and script
- Defining data in Unity
- Storing static information in a data class
- Displaying data in a pop-up
- Showing in-world pop-ups
- Adding interactive buttons
- Moving UI elements in AR
- Saving dynamic data back to the app
Skill Level Intermediate
Duration
Views
- [Roger] In this LinkedIn Learning course, we'll be rounding out our AR application skills, by learning about, and implementing, different types of AR UI, menu systems, and options. We will use these to drive new features, such as moving virtual objects, and even saving their states. If you are an AEC professional, or are already a Unity engineer, looking to break into the AR space, this is the course for you. Hi, I'm Roger Miller. I've been a software engineer for over 20 years. 10 years using Unity, and this is AR visualization using Unity. Join me in my LinkedIn Learning course, as we continue our journey to create practical mobile AR applications.
Related Courses
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Unity: AR Visualization 01 Basic Concepts
with Roger Miller1h 59m Intermediate -
Unity: AR Visualization 03 Complex Interactivity
with Roger Miller2h 34m Intermediate
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Introduction
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Using the exercise files2m 46s
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1. Overview
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Project changes1m 34s
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2. Making Your App Usable with UI
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Making the UI manager4m 47s
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Making a HUD menu button5m 17s
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Scripting the menu system5m 42s
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Designing the settings menu4m 49s
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Creating the settings script6m 54s
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Driving the settings menu6m 30s
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AR app in action59s
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3. It's All About the Data!
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4. In-World UI
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Screen space in-world UI1m 12s
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Creating the UI Pop-up6m 33s
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AR app in action33s
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5. Putting the In-World UI to the Task
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Adding a parts menu page2m 54s
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AR app in action41s
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6. Moving Things!
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Testing your move UI6m 10s
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Adding the axis to the part6m 18s
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Preparing to slide!4m 1s
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AR app in action57s
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7. Saving Your Data
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Creating the save method4m 20s
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Creating the load method4m 40s
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Creating the reset method1m 53s
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AR app in action1m 13s
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Conclusion
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Goodbye1m 1s
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Video: Adding practical functionality to your AR application