Author
Released
8/8/2016- Setting up the project
- Adding and repositioning the player in the map
- Listening to movement
- Moving the player
- Triggering events from movement
- Adding fog
- Tracking visited tiles
- Expanding the player's field of view
Skill Level Intermediate
Duration
Views
- [Voiceover] Hello, my name is Jesse Freeman, and in Unity 5 2D: Movement in an RPG Game we'll learn the basics of movement on a 2D tile map. I'll start by teaching you how to create a player, and then we'll cover how to move the player across the map so that he animates from tile to tile. And finally, we'll add a fog of war effect that reveals the map as the player moves around to explore. I hope you enjoy this course as much as I did making it. Now let's get started.
Related Courses
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Unity 5: 2D Pathfinding
with Jesse Freeman32m 17s Intermediate
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Introduction
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Welcome31s
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Exercise files42s
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1. Creating the Player
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Set up the project3m 20s
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Map position utility4m 29s
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Reposition the player4m 29s
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2. Moving the Player
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Player movement class4m 9s
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Listen to movement3m 5s
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Detect the tile to move to5m 43s
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Move the player4m 51s
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Limit movement4m 54s
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3. Triggering Events from Movement
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4. Fog of War
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Extend the map tile renderer5m 17s
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Track visited tiles3m 1s
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Visit tiles4m
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Expand vision5m 17s
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Clean up6m 10s
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Conclusion
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Next steps22s
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Video: Welcome