Unity expert Jesse Freeman helps you design your UI using custom prefabs (reusable UI elements), UI components such as windows and buttons, simple buildup animations, and transitions. He also helps you create a window manager to guide changes and relationships between windows, and extend the window system with a custom Unity editor that lets you standardize window display and navigation throughout your game.
- Creating Unity prefabs: fonts, colors, buttons, and labels
- Adding a title, credits, and buttons to the start screen
- Adding a game over screen
- Creating animated stats for the game over screen
- Transitioning between windows
- Building a keyboard window
- Mouse, keyboard, and controller navigation
- Building a custom Unity editor for managing in-game windows
- Adding a window to select difficulty level
Skill Level Intermediate
- [Voiceover] Hi, I'm Jesse Freeman and welcome to my Unity 5 2D Advanced UI course. UI is an important aspect to all games. Of course, it's the most seen part by any of the players and it also helps them transition from scene to scene and understand what they're supposed to do when they're not actually playing the game itself. In this course, we're going to cover skinning Unity's UI components, building reusable UI prefabs, creating windows in a scene, managing windows, and transitioning from one window to another.
We'll build out some of the most important screens you'll need in your own games such as the splash, difficulty selection, a game over screen, and a virtual keyboard for saving the player's name. Let's get started.
Unity 5: 2D Building a Tile Map Editorwith Jesse Freeman1h 38m Intermediate
Unity 5: 2D Generate Procedural Terrainwith Dan Violet Sagmiller4h 4m Intermediate
1. Create UI Prefabs in Unity
2. Create a Start Screen in Unity
3. Create a Game Over Screen in Unity
4. Create a Window Manager
The window manager3m 45s
5. Create a Virtual Keyboard Window
6. Extend the Window System
7. Add a Difficulty Window in Unity
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