Join Kelley Hecker for an in-depth discussion in this video Trigger level functions, part of Building a Match 3 Game with Unity.
- [Voiceover] We created our base level class…with some core functions.…Now the level needs to know when the player made a move…and when they cleared a piece.…The grid class will call on move,…to let the level know when the player moved.…Open the grid script.…First the grid will need a reference to the level…in order to call this function.…In the editor, create an empty game object,…and call it level.…Drag on the level script.…For now this doesn't do much.…Later we'll be replacing this with components…for the different level types.…
Click on the grid…and assign the level object in the inspector.…Once the player successfully swaps a piece,…we just call the move function on the level.…In the level script, add a debug line in on move.…If you run the game,…you can see this gets printed each time we swap pieces.…You can remove the debug text.…
Next we need to tell the level when a piece is cleared.…Open the clearable piece script,…and in the clear function, call on piece cleared.…We can access the level object through the grid reference.…
Game developer Kelley Hecker covers topics like creating a grid-based game board, using inheritance to create different types of game pieces, adding obstacles and new levels, detecting matches and clearing pieces, and implementing a user interface complete with a score screen. By the end of the course, members will have a completed game and learned new techniques to apply to their next Unity project.
- Creating a game board grid
- Creating and scripting game pieces
- Filling the board
- Creating obstacles
- Swapping pieces
- Matching pieces
- Clearing obstacles and pieces
- Creating new levels
- Creating the user interface: HUD, game over screen, etc.
Skill Level Intermediate
Creating Mobile Games with Unitywith Kelley Hecker1h 12m Intermediate
Build a Real-Time Strategy Game with Unity 5with Dan Violet Sagmiller3h 47m Intermediate
1. The Game Board
2. Make a Move
3. Special Piece Types
4. Level Types
5. User Interface
Next steps1m 29s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.